## RandomWeightedPoint ```pascal function TTriangle.RandomWeightedPoint(from: TPoint; weight: Single = 10.0; bias: Single=1): TPoint; function TPolygon.RandomWeightedPoint(from: TPoint; weight: Single = 10.0; bias: Single=1): TPoint; function TQuad.RandomWeightedPoint(from: TPoint; weight: Single = 10.0; bias: Single=1): TPoint; function TBox.RandomWeightedPoint(from: TPoint; weight: Single = 10.0; bias: Single=1): TPoint; ``` Generates a random point within the TTriangle, drawn towards a `from` point. Parameters: - from: The point towards which the distribution is drawn. - weight: Controls the strength of attraction towards the `from` (higher values = stronger attraction). - weight = 0 gives a uniform distribution. - bias: Introduces a Gaussian spread around the `from` (higher values = wider spread). - bias = 0 gives a purely weighted distribution towards the `from`. Should expose weight and bias to the user if used as mouse distribution method. weight of 10 might be a little high. Credits: [slacky](https://slacky.one/) - - - ## TQuad.RandomSkewedPoint ```pascal function TQuad.RandomSkewedPoint(from: TPoint; force: Double = 0.35): TPoint; ``` Generates a random point within the bounds of the TQuad, the point generated is skewed towards towards the `from`-point. The last parameter `force` defines how much the generated point is to be skewed towards or away from `from` - Expects value in the range 0..2 - force = 0: Result weighs heavily towrads the edge closest to `From` - force = 1: Result in the middle of box is most common - force = 2: Result weighs heavily towrads the edge furthest away from `From` - - - ## TBox.RandomSkewedPoint ```pascal function TBox.RandomSkewedPoint(from: TPoint; force: Double = 0.35): TPoint; ``` Generates a random point within the bounds of the TBox, the point generated is skewed towards towards the `from`-point. The last parameter `force` defines how much the generated point is to be skewed towards or away from `from` - Expects value in the range 0..2 - force = 0: Result weighs heavily towrads the edge closest to `From` - force = 1: Result in the middle of box is most common - force = 2: Result weighs heavily towrads the edge furthest away from `From`