Equipment¶
Methods to interact with the Equipment gametab.

ERSEquipment¶
ERSEquipment = enum(HEAD, CAPE, NECK, AMMO, WEAPON, BODY, SHIELD, LEGS, HANDS, FEET, RING, SECONDARY_AMMO);
Enumerator of the equipment slots.
TRSEquipment¶
Main record reponsible for handling the equipment gametab.
Equipment.SetupGameTab¶
procedure TRSEquipment.SetupGameTab();
Internal method used to setup the TRSEquipment coordinates.
This is automatically called for you on the Equipment variable.
Equipment.IsOpen¶
function TRSEquipment.IsOpen(): Boolean;
Returns True/False whether the equipment tab is open or not.
Example:
WriteLn Equipment.IsOpen();
Equipment.Open¶
function TRSEquipment.Open(): Boolean;
Attempts to open the equipment tab. Returns true if we succeed.
Example:
WriteLn Equipment.Open();
Equipment variable¶
Global TRSEquipment variable.