Inventory

Methods to interact with the inventory gametab.

_images/inventory.png

TRSInventory

Main record responsible with handling the inventory gametab.


Inventory.SetupGameTab

procedure TRSInventory.SetupGameTab();

Internal method used to setup the TRSInventory coordinates.

This is automatically called for you on the Inventory variable.


Inventory.IsOpen

function TRSInventory.IsOpen(): Boolean;

Returns true/false if the inventory is open.

Example:

WriteLn Inventory.IsOpen();

Inventory.Open

function TRSInventory.Open(): Boolean;

Attempts to open the inventory gametab.

Example:

WriteLn Inventory.Open();

Inventory.IsFull

function TRSInventory.IsFull(): Boolean;

Returns true/false if the inventory is full.

Example:

WriteLn Inventory.IsFull();

Inventory.IsSelected

function TRSInventory.IsSelected(slot: TBox): Boolean;
function TRSInventory.IsSelected(slot: Integer): Boolean; overload;
function TRSInventory.IsSelected(item: TRSItem): Boolean; overload;

Returns true/false if the specified slot or item is currently selected.

Example:

WriteLn Inventory.IsSelected('Vial');

Inventory.GetSelected

function TRSInventory.GetSelected(): Integer;

Returns the selected slot number if any. -1 is returned if no selected slot is found.

Example:

WriteLn Inventory.GetSelected();

Inventory.Select

function TRSInventory.Select(slot: Integer; wait: Boolean = False): Boolean;
function TRSInventory.Select(item: TRSItem; wait: Boolean = False): Boolean; overload;

Attempts to select the specified slot or item. If wait is set to true we wait for confirmation that we succeeded.

Example:

WriteLn Inventory.Select('Coins');

Inventory.Combine

function TRSInventory.Combine(slotA, slotB: Integer): Boolean;
function TRSInventory.Combine(itemA, itemB: TRSItem): Boolean; overload;

Attempts to combine 2 slots or 2 items.

Example:

WriteLn Inventory.Combine('Coins', 'Asgarnian ale');

Inventory.Drop

function TRSInventory.Drop(slots: TIntegerArray; attempts: Integer = 5): Boolean;
function TRSInventory.Drop(items: TRSItemArray; pattern: TIntegerArray = []): Boolean; overload;

Attempts to drop the specified slots or items.

Example:

WriteLn Inventory.Drop('Oak logs');

Inventory.ShiftDrop

function TRSInventory.ShiftDrop(slots: TIntegerArray; attempts: Integer = 5): Boolean;
function TRSInventory.ShiftDrop(slots, pattern: TIntegerArray): Boolean; overload;
function TRSInventory.ShiftDrop(items: TRSItemArray; pattern: TIntegerArray): Boolean; overload;

Attempts to shift drop the specified slots or items. You can optionally specify a “drop” pattern. If we determine that we can’t shift drop because the setting is off, TRSInventory.Drop() is used as a fallback.

Example:

WriteLn Inventory.ShiftDrop('Maple logs');

Inventory variable

Global TRSInventory variable.