Login¶
The login screen is the first screen you see that you can interact with when you open the game:

WaspLib’s TRSLogin can handle both resizable and fixed mode login screens.
Lobby¶
Methods to interact with the lobby screen
TRSLobbyScreen¶
Simple record that handles the login lobby screen. The lobby screen is the screen you see after logging in with the large red button with “CLICK HERE TO PLAY”.

The lobbby screen.¶
Lobby.Setup¶
procedure TRSLobbyScreen.Setup();
Internal function that sets up the lobby screen coordinates. This is automatically called for you on the Lobby variable.
Lobby.IsOpen¶
function TRSLobbyScreen.IsOpen(): Boolean;
Returns True/False depending on whether the lobby screen is currently open.
Example:
if Lobby.IsOpen() then
Lobby.EnterGame();
Lobby.WaitOpen¶
function TRSLobbyScreen.WaitOpen(time: Integer = 600; interval: Integer = -1): Boolean;
Returns True/False if the lobby screen opens within time
milliseconds.
Example:
if Lobby.WaitOpen(2000) then
Lobby.EnterGame();
Lobby.EnterGame¶
function TRSLobbyScreen.EnterGame(): Boolean;
Attempts to enter the game from the lobby screen. This is automatically called for you with Login.DoLogin.
Example:
WriteLn Lobby.EnterGame();
Lobby variable¶
Global TRSLobbyScreen variable.
Login World Switcher¶
Methods to interact with the login world switcher
TRSLoginWorldSwitcher¶
Reponsible for handling the login screen world switcher:

The login world switcher.¶
TRSLoginWorldSwitcher.Setup¶
procedure TRSLoginWorldSwitcher.Setup();
Internal method used to setup the TRSLoginWorldSwitcher coordinates. This is automatically called for you on the LoginWorldSwitcher variable.
LoginWorldSwitcher.IsOpen¶
function TRSLoginWorldSwitcher.IsOpen(): Boolean;
Returns True/False if the login screen world switcher is currently open.
Example:
WriteLn LoginWorldSwitcher.IsOpen();
LoginWorldSwitcher.WaitOpen¶
function TRSLoginWorldSwitcher.WaitOpen(time: Integer = 600; interval: Integer = -1): Boolean;
Returns True/False if the login screen world switcher opens within time
milliseconds.
Example:
WriteLn LoginWorldSwitcher.WaitOpen();
LoginWorldSwitcher.Close¶
function TRSLoginWorldSwitcher.Close(): Boolean;
Attempts to close the login screen world switcher.
Example:
if LoginWorldSwitcher.IsOpen() then
LoginWorldSwitcher.Close();
LoginWorldSwitcher.Open¶
function TRSLoginWorldSwitcher.Open(): Boolean;
Attempts to open the login screen world switcher.
Example:
if not LoginWorldSwitcher.IsOpen() then
LoginWorldSwitcher.Open();
LoginWorldSwitcher.Read¶
function TRSLoginWorldSwitcher.Read(index: Integer): Integer;
Returns the number of the world box at the index
you specify.
Example:
if LoginWorldSwitcher.IsOpen() then
WriteLn LoginWorldSwitcher.Read(0);
LoginWorldSwitcher Pagination¶
function TRSLoginWorldSwitcher.PreviousPage(): Boolean;
function TRSLoginWorldSwitcher.NextPage(): Boolean;
Attempts to switch the current login screen world switcher page using the
LoginWorldSwitcher.LeftButton
and LoginWorldSwitcher.RightButton
.
Returns True if we successfully changed page.
Example:
if LoginWorldSwitcher.IsOpen() then
LoginWorldSwitcher.NextPage();
LoginWorldSwitcher GetCurrent¶
function TRSLoginWorldSwitcher.GetCurrent(): Integer;
Attempts to get our currently selected world. For this, if the login screen world switcher is open, we close it first, as the current world can only be read from the login screen.
Example:
WriteLn LoginWorldSwitcher.GetCurrent();
LoginWorldSwitcher.Find¶
function TRSLoginWorldSwitcher.Find(world: Integer; out index: Integer): Boolean;
Attempts to find the specified world
.
For this, LoginWorldSwitcher Pagination will be used if required.
If the world we specified is found, the function returns True
and the index of
of the button is returned through index
.
Example:
WriteLn LoginWorldSwitcher.Find(303, idx);
LoginWorldSwitcher.Switch¶
function TRSLoginWorldSwitcher.Switch(world: Integer): Boolean;
Attempts to switch to the specified world
.
For this, LoginWorldSwitcher Pagination will be used if required.
If the world we specified is found and we successfully switch to it the function
returns True
.
Example:
WriteLn LoginWorldSwitcher.Switch(303);
LoginWorldSwitcher variable¶
Global TRSLoginWorldSwitcher variable.
const LOGIN_MESSAGES¶
LOGIN_MESSAGES = [
'Welcome to RuneScape',
'Connecting to server',
'Invalid credentials',
'Incorrect username or password',
'You need a skill total of',
'Please enter your username/email',
'Error connecting to server',
'Your account has not logged out',
'Login server offline',
'Error loading your profile',
'Connection timed out',
'You were disconnected',
'Login limit exceeded',
'This world is full',
'Your account has been',
'You need a members account',
'You are standing in a members-only area',
'Authenticator'
];
Constant of all the login messages the login screen can handle.
Login Enums¶
ERSLoginMode = enum(UNKNOWN, LEGACY, LAUNCHER);
ERSLoginButton = enum(LAUNCHER, EXISTING_USER, LOGIN, RETRY, OKAY, CONTINUE);
ERSLoginInput = enum(USERNAME, PASSWORD);
ERSLoginMessage = enum(
UNKNOWN,
WELCOME, CONNECTING, INVALID, INCORRECT, SKILL_TOTAL, ENTER_CREDENTIALS,
ERROR_CONNECTING, Player_ONLINE, SERVER_OFFLINE, ERROR_LOADING, TIMED_OUT,
DISCONNECTED, LIMIT_EXCEEDED, WORLD_FULL, BANNED, NOT_MEMBER, ON_MEMBER_AREA,
AUTHENTICATOR
);
Enums representing various aspects of the login screen.
ERSLoginMessage
is a enum representation of const LOGIN_MESSAGES.
TRSLogin¶
Main record responsible for handling the Login screen.

The login screen.¶
Login.Setup¶
procedure TRSLogin.Setup();
Internal method responsible for setting up the TRSLogin coordinates. This is automatically called for you on the Login variable.
Login.SelectInput¶
function TRSLogin.SelectInput(field: ERSLoginInput): Boolean;
Attempts to select the specified ERSLoginInput
, returns True
if we succeed.
This waits a few milliseconds for the flashing yellow cursor for confirmation.
Example:
WriteLn Login.SelectInput(ERSLoginInput.USERNAME);
Login.InputIsFilled¶
function TRSLogin.InputIsFilled(field: ERSLoginInput): Boolean;
Returns True/False if the specified field
is filled.
Example:
WriteLn Login.InputIsFilled(ERSLoginInput.USERNAME);
Login.ClearInput¶
function TRSLogin.ClearInput(field: ERSLoginInput): Boolean;
Attempts to clear the specified field
.
Example:
WriteLn Login.ClearInput(ERSLoginInput.USERNAME);
Login.FillInput¶
function TRSLogin.FillInput(field: ERSLoginInput; details: String): Boolean;
Attempts to fill the specified field
with details
.
Example:
WriteLn Login.FillInput(ERSLoginInput.USERNAME, 'myPlayer@email.com');
Login.GetMessage¶
function TRSLogin.GetMessage(): ERSLoginMessage;
Returns the currently visible login message as a ERSLoginMessage
.
Check Login Enums for more information on ERSLoginMessage
.
Example:
WriteLn Login.GetMessage();
Login.GetMode¶
function TRSLogin.GetMode(): ERSLoginMode;
Returns the current login mode as a ERSLoginMode
.
The login mode can only be known from the “Welcome to RuneScape” screen.
Check Login Enums for more information on ERSLoginMode
.
Example:
WriteLn Login.GetMode();
Login.HandleWelcome¶
function TRSLogin.HandleWelcome(): Boolean;
Attempts to handle the “Welcome to RuneScape” screen regardless of the
ERSLoginMode
the client is on.
Check Login Enums for more information on ERSLoginMode
.
Example:
WriteLn Login.HandleWelcome();
Login.Back2Welcome¶
function TRSLogin.Back2Welcome(): Boolean;
Attempts to return to the “Welcome to RuneScape” screen. This is used to handle any screen that has an “Ok” button. Returns True if we succeed.
Example:
WriteLn Login.Back2Welcome();
Login.EnterCredentials¶
function TRSLogin.EnterCredentials(username, password: String): Boolean;
Attempts to enter a user credentials.
Example:
WriteLn Login.EnterCredentials('username', 'password');
Login.Retry¶
function TRSLogin.Retry(msg: ERSLoginMessage): Boolean;
Attempts to handle any screen that has a “Retry” button. Returns True if we succeed.
The current ERSLoginMessage
message has to be passed as msg
so we know
when we successfully handled the button.
Login.HandleError¶
function TRSLogin.HandleError(msg: ERSLoginMessage): Boolean;
Attempts to handle any screen that has an error message. Returns True if we succeed.
The current ERSLoginMessage
message has to be passed as msg
so we know
when we successfully handled the current error.
Everytime this function is called, the internal Login.Attempts
variable is
increased.
After 10 times of this being called without Login.Attempts
being reset, this
will raise an exception IF the reason we can’t login is not the world being
full. IF the reason is the world being full, this can be called forever.
Login.HandleMessage¶
function TRSLogin.HandleMessage(msg: ERSLoginMessage; username, password: String): Boolean;
Attempts to handle whatever screen the login screen is currently at. Returns True if we succeed.
The current ERSLoginMessage
message has to be passed as msg
so we know
when we successfully handled the current error.
The Player username
and password
we want to use also have to be passed in.
This can be empty value if we are using the Jagex Launcher, e.g.: '', ''
.
On certain ERSLoginMessages
that cannot be handled this will raise an
exception to shutdown your script. For example, if the Player you are trying to
use has been banned.
Login.DoLogin¶
function TRSLogin.DoLogin(player: TRSPlayer): Boolean;
Attempts to login into player
.
If we login, the Lobby screen is handled for you.
Returns true if we succeed.
Example:
WriteLn Login.DoLogin(player);
Login variable¶
Global TRSLogin variable.